Computer Design, Animation and Game Design
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| COMPUTER DESIGN, ANIMATION AND GAME DESIGN MINOR REQUIREMENTS (24 credits) | ||||
| Type | Course | Title | Credits | |
| CADT | 22004 | Computer Animation and Gaming | 3 | |
| 22005 | Multimedia and Game Design | 2 | ||
| IERT | 12005 | Applications in CAD | 2 | |
| Choose from the following*: | 17 | |||
| ARTF | 14000 | Drawing I (3) | ||
| CADT | 22000 | Advanced CAD (2) | ||
| 22001 | CAD: Architecture (2) | |||
| 22002 | CAD: Civil Applications (2) | |||
| 22003 | Solid Modeling (2) | |||
| CDAG | 34000 | Computer Animation II (3) | ||
| 34001 | Computer Animation III (3) | |||
| 34003 | Animation Theory (3) | |||
| 34004 | Technology of Light, Color, Design and Layout (2) | |||
| 43000 | Advanced Animation and Game Design (2) | |||
| 43001 | Technology of Media and Film Production (2) | |||
| 43003 | Virtual Reality and Game Design (2) | |||
| TECH | 34002 | Advanced CAD II (3) | ||
| Or any other approved electives | ||||
| MINIMUM TOTAL | 24 | |||
*At least 9 of the 17 credit hours must be upper-division.
Students should consult with an academic advisor for course prerequisites and proper sequencing.
Minimum cumulative 2.000 GPA required for graduation.
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